The global market for visual computing relies on the wide-scale computerization of visual content. Visual computing is the domain of computer sciences concerned with images and 3D models processed through various modes and software. A number of sub-domains such as image processing, computer graphics, visualization, virtual reality, augmented reality, and video processing are covered under visual computing. A report by Transparency Market Research (TMR) encapsulates the key trends within the global market. In order to provide a holistic view of the market dynamics, the report f key foretells key drivers, restraints, and opportunities that lie ahead in the market. The report is titled ‘Visual Computing Market – Global Industry Analysis, Size, Share, Growth, Trends and Forecast 2016 – 2024’.
Virtual reality has made a niche for itself within multiple industries, and simulation products have spurred in popularity. This has been an ardent driver for market growth and has created opportunities for market players. Furthermore, gaming graphic cards are extremely important for enhancing the video quality of games, which further propels demand within the market. Design of infographics for flexes, billboards, and signposts are also based on visual computing techniques. Despite several factors that are expected to uptick demand, the high manufacturing costs coupled with the sensitivity of lighting condition could hamper market growth.
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The market for visual computing could be segmented on the basis of display, component, end-use industry, and geography. On a geographical footing, the market could be segmented into North America, Europe, the Middle East and Africa, Asia Pacific, and Latin America.
The leading market players include Marvell Technology Group Limited, NVidia Corp., Intel Co, Softkinetic., Imagination Technologies Group Plc., ARM Holding Plc., AMD Inc., Bio digital Inc., and Cubix Corporation.